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Thread Statistics | Show CCP posts - 32 post(s) |

Sabrina Winslow
Pator Tech School Minmatar Republic
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Posted - 2017.05.24 06:03:02 -
[1] - Quote
helloo
been playing eve for about a month now. I have had occasional issues with the launcher that i've been able to resolve with systemlinks and such from this thread, but it seems like after a recent update the launcher no longer works correctly.
I currently get the following after running sh evelauncher.sh in terminal:
[0523/230042:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale Installed Qt WebEngine locales directory not found at location /(launcher)/translations/qtwebengine_locales. Trying application directory [2 lines indicating Steam API failed which are normal since IGÇÖm not running steam]
The window for Eve Launcher appears, but does not render and just appears as a white screen. The status bar icon appears which allows me to change settings, but I'm unable to log-in and launch the game.
let me know if any additional information might be useful. running Arch with i3wm and dmenu, hardware: 6600k, 980gtx with proprietary nvidia drivers, 16gb ram.
gonna go to bed. wondering if anyone else is encountering this or not... hmmm... |

Sabrina Winslow
Pator Tech School Minmatar Republic
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Posted - 2017.05.25 01:41:58 -
[2] - Quote
I tried the launcher again after work today aaaand... the launcher is working fine now.
interesting. |

Sabrina Winslow
Golden Lobster Industries
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Posted - 2017.06.30 05:48:27 -
[3] - Quote
Launcher broke for me again with most recent update. When running evelauncher.sh, there is no output at all and it seems to just hang.
I've also tried getting it to run under PlayOnLinux which hasn't worked either.
I'll probably spend some time this weekend getting it to run under my own wine instead of the static launcher version. Let me know if anyone has any pointers in the meantime... time for bed. |

Sabrina Winslow
Golden Lobster Industries
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Posted - 2017.07.01 01:57:07 -
[4] - Quote
So far I've been trying to get the game to install via PlayOnLinux.
I run Arch and was having an issue initially where the installer would show squares instead of text. I fixed this by following some advice on the Arch wiki, https://bbs.archlinux.org/viewtopic.php?pid=1701938#p1701938
Still having issues with the installer crashing, but it seems like a step in the right direction. |

Sabrina Winslow
Golden Lobster Industries
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Posted - 2017.07.01 08:07:26 -
[5] - Quote
Posting from mobile.
Still no luck with PlayOnLinux. The game installs without issue but after trying to run it I get an error box indicating an issue with QTWebEngine.exe. Have tried a few different builds of PlayOnLinux and I'm curious how other users got it to work.
Has been almost a week since I've been able to sign-on... I may post some more detailed error logs soon. |

Sabrina Winslow
Golden Lobster Industries
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Posted - 2017.07.02 01:41:37 -
[6] - Quote
Trying again on my laptop, also running Arch Linux.
Trying the Eve Launcher first before trying PlayOnLinux on this machine. I'm encountering the same issue I have on my desktop using the Eve Launcher.
After running sh -x evelauncher.sh, this is my output:
++ basename evelauncher.sh ++ sed 's,.sh$,,' + appname=evelauncher ++ dirname evelauncher.sh + dirname=. + tmp= + '[' . '!=' / ']' + dirname=/home/USER/evelauncher/. + LD_LIBRARY_PATH=/home/USER/evelauncher/.: + export LD_LIBRARY_PATH + export QTDIR=/home/USER/evelauncher/. + QTDIR=/home/USER/evelauncher/. + export QT_PLUGIN_PATH=/home/USER/evelauncher/./plugins + QT_PLUGIN_PATH=/home/USER/evelauncher/./plugins + /home/USER/evelauncher/./evelauncher
/home/USER/evelauncher is the directory for the evelauncher.
There is no further output- That is the full result of running evelauncher.sh and the process hangs until I kill it. |

Sabrina Winslow
Golden Lobster Industries
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Posted - 2017.07.02 17:51:14 -
[7] - Quote
I thiiiink I figured it out... I feel a bit stupid now.
Re-replaced the symlinks for libssl.so, libssl.so.1.0.0, libcrypto.so and libcrypto.so.1.0.0, and the launcher opens now and game runs fine now. I'm pretty sure it is the same issue on my desktop.
Moral of the story: Make sure to re-create symlinks whenever EvE updates, because they apparently get overwritten. |
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